Electronic Arts is among the world’s largest Home Entertainment Software sector businesses in the world. Electronic Arts’s employees generate $76.0M in profits on $3.091B of revenue. Global output in the Home Entertainment Software business will likely rise substantially over the next 10 years. Long-term economic growth may lift all boats, but Electronic Arts is determined to remain a market leader. Sectoral leadership in the Home Entertainment Software segment takes dedication and consistency, but management seeks out-sized growth.
Electronic Arts’s ticker symbol ERTS has recently been trading near $48.37 a share. The Electronic Arts corporate headquarters in Redwood City, CA predicts Home Entertainment Software profits will satisfy shareholders in search of risk-appropriate returns.
The significance of market volume is sometimes ignored, but with a total market capitalization of $15.066B ensures sufficient liquidity. With a beta of 1.81, the company is more volatile than the market as a whole. When the average equity moves higher, Electronic Arts moves more aggressively.
Electronic Arts’s ticker symbol ERTS has recently been trading near $48.37 a share. The Electronic Arts corporate headquarters in Redwood City, CA predicts Home Entertainment Software profits will satisfy shareholders in search of risk-appropriate returns.
The significance of market volume is sometimes ignored, but with a total market capitalization of $15.066B ensures sufficient liquidity. With a beta of 1.81, the company is more volatile than the market as a whole. When the average equity moves higher, Electronic Arts moves more aggressively.
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